| ok so i need to move all makers by hand and that's what i'm doing, the strange thing is that it's a loop, so should be easier for protools..
i asked that because watching the kenny gioia tutorials seems all so easy and i don't understand why in his videos the maker are dead on the beat, but in mine not.
i've two loops almost identical, one filtered at 1k, if i quantize them with elastic audio i hear great phase problems and small delays, they are on the 5 to 15 ms, but are really audible with two almost identical tracks.
so now i'm moving the warp. which is the difference between the warp maker and the analysis maker? why when i move the warp maker i see the analysis maker on the background in the previews position? should i move also the analysis makers? or should i move only the analysis makers?
another thing, there is also a real drum, under the main loop beat, the main loop beat is more important for the song that the real drum, point is.. i don't want those delays between beat and drums, hearing double hits..etc
should i just quantize the drum very hard so fits the beat?
another thing.. the drum has kick, snare, and a couple of amb mics, one sub mic and one overhead.. they aren't very standard.. just putted the mics where sounds good (and not so much hearing the result, but i haven't done the tracking.. so..)
well.. i should quantize the grouped kick on the kick and snare, using the kick and snare tracks as reference, than should i quantize the amb/other mics to be exactly over the kick and snare hits?
because the amb tracks and overhead are sometimes earlier sometimes later (even the same track has some hit earlier and some later.. i don't know why, seems strange to me) so if i put everything in the grid i should do a good job..
but now another question.. when i move the maker i should move them in a way that looking the phase should be equal between each tracks.. but some hits has a very different wavesform so is hard to see where is the correct phase.. and doing that by hear can be very obsessing.. because i have to check every hit.. or at least every kick and snare hit ... for each mics.. |