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Old 16th June 2009   #119
naethoven
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Joined: Jul 2007
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Quote:
Originally Posted by Wes Lachot View Post
The way to figure out 3D geometry problems is to divide them up into a series of 2D slices. Then the angles are easily solvable using the normal Pythagorean principles.
That's what I was asking about. I will go check that out...

Quote:
Originally Posted by Wes Lachot View Post
Did you grok my hint about drawing a dotted line to represent the window at ear level? That's really the simplest way to solve this problem.

Yes! I believe so anyway. That was wonderfully refreshing and stress relieving, thank you so much. I will post my next design with that included in the pic for you to judge if I understood correctly.

Also, just wondering, is there any difference in 1.25:1.75 and 1.4:1.75?
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