Quote:
Originally Posted by Wes Lachot The way to figure out 3D geometry problems is to divide them up into a series of 2D slices. Then the angles are easily solvable using the normal Pythagorean principles. |
That's what I was asking about. I will go check that out...
Quote:
Originally Posted by Wes Lachot Did you grok my hint about drawing a dotted line to represent the window at ear level? That's really the simplest way to solve this problem. |
Yes! I believe so anyway. That was
wonderfully refreshing and stress relieving, thank you so much. I will post my next design with that included in the pic for you to judge if I understood correctly.
Also, just wondering, is there any difference in 1.25:1.75 and 1.4:1.75?