Quote:
Originally Posted by naethoven Could you elaborate on that please?
Thanks for the PM |
The way to figure out 3D geometry problems is to divide them up into a series of 2D slices. Then the angles are easily solvable using the normal Pythagorean principles.
Did you grok my hint about drawing a dotted line to represent the window at ear level? That's really the simplest way to solve this problem.
--Wes