Quote:
Originally Posted by Wes Lachot Nathan,
That's quite a lot of glass in the front of the room. I'm not sure how you're doing your ray tracings, but I can tell you from having done quite a few of them that you can't create an RFZ with that one skinny piece of fiberglass in the one spot per side. There are more ray paths going on than that. You have to consider that each speaker is an omnidirectional sound source. And you have to create a "zone", not just a central spot, where there are no first reflections. That zone should cover the entire width of the console, not just directly behind the console but also over top of it, where you might lean your head in to make an EQ adjustment, etc.
Have you considered any alternative layouts between the CR and the Studio, so that you can avoid side glass forward of the mix position?
Wes |
Wes,
I traced rays for the entire console area, and decided to just extend the panels all the way to the front wall. As far as I can tell this should cover any 1st reflection aimed anywhere in the console area. I am finding my rays by: point of reflection = 1/2 distance between line perpendicular to wall from source, and line perpendicular to wall from listener. Is that accurate/does the explanation make sense?
I have tried every layout I could imagine for the last 10 months, and this is the best scenario I could come up with for volume, use of space, line of sight, and needs of bath/iso, etc.
Thanks so much,
Nathan
P.S. I had been considering the omnidirectional nature of the source, but I had not (until this diagram) addressed the "zone" other than my central pos. Also, please ignore that blue rectangle on the floor, I am in a hurry and have no idea why it is there!