Quote:
Originally Posted by naethoven Here is my latest diagram. I changed a few angles for ergonomic reasons, made the windows more clear, traced rays from each speaker to each side wall to mix pos, and added treatment in order to keep the windows where I need them. I did experiment with angling the glass, and my room is just too small for the geometry to work : (
The absorption for RFZ is in orange, and there will be a cloud on the ceiling. The rays are traced on the floor. The top edge of the "speakers" marks the highest point of the acoustical center of the speaker. The top edge of the "mix position pedestal" marks the height of the ears of the engineer. (I purposely only treated the point of incidence with absorptive treatment, not extending it to cover the point of reflection. I just figure that makes sense.)
Tell me what you think!
Nathan Webb |
Nathan,
That's quite a lot of glass in the front of the room. I'm not sure how you're doing your ray tracings, but I can tell you from having done quite a few of them that you can't create an RFZ with that one skinny piece of fiberglass in the one spot per side. There are more ray paths going on than that. You have to consider that each speaker is an omnidirectional sound source. And you have to create a "zone", not just a central spot, where there are no first reflections. That zone should cover the entire width of the console, not just directly behind the console but also over top of it, where you might lean your head in to make an EQ adjustment, etc.
Have you considered any alternative layouts between the CR and the Studio, so that you can avoid side glass forward of the mix position?
Wes