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Old 15th April 2009   #8
barbital
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Trouble is they're typical sample libraries that recreate articulations using prerecorded samples triggered by keyswitches and such.

They are merely recordings of an instrument, and as such are not the instrument in the human sense. In human sense I mean playability and expressiveness.

I've tried for years to make tracks done with samplelibrary instruments sound halfway realistic and have thus far failed miserably.

You are better off waiting for the next round of instruments which will use either physical models or a hybrid approach (like SampleModelling) or some sort of specific synthesis (WIVI) to recreate the instrument's sound.

About the only use for sample libraries is for percussion instruments. Drums, etc, are great when done with detailed sample-based instruments. But for everything else, my previous paragraph highlights the need for something a little more sophisticated to get anything close to real-sounding.

Sorry to say but sample libraries are fast going the way of the dodo. They are becoming redudant as we speak. There are developers who are working on electric guitar and bass, there are guys working on physically modelled keyboards, acoustic guitars and banjos, and Garritan is supposedly working on orchestral strings which will include the morphing technology used in their solo violin and cello which were amazing instruments in that they overcame the limitations of sampling and allowed the player to recreate a very realistic performance.

With typical sampled instruments you are merely playing back prerecorded performances and are thus stuck with them. At least with drums and percussion they sound realistic enough to pass (even sampled drums have subtle differences to drums recorded in a real room but they do sound good enough to fool 99.9% of listeners), but for everythig else, they fail to convince.

Ben
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