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Old 6th April 2009   #38
BushmasterM4
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Quote:
Originally Posted by Mayor999 View Post
The vast majority of high-end professional sample augmentation is done with by hand editing to cut "triggers" (once cycle waveforms which represent just the attack amplitude of each hit) and Sound Replacer (with follow dynamics on so it follows the relative volume of the hit).

The benefits over drumagog are this: Sample Accuracy & no extra playback DSP. (I know you can print drum-agog and that solves the DSP problem.)

Downsides: Takes a long time to cut triggers for Kick & Snare.... especially metal tunes!

But its how I make a good chuck of my income is just from cutting triggers for other engineers.
Should have read your post before posting the one above. Sound Replacer ? I'll have to google it. I can relate to cut and paiste on drum tracks taking time. Expecially when you have overhead mics involved. I just record for a hobby, when Im able, and I dont have acess to expensive equipment. So alot of my stuff has alot of cut and paiste.
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