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Old 6th April 2009   #31
Mike Brown
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Quote:
Originally Posted by BushmasterM4 View Post
I think most of the time in commercial work, replacement is done with drumagog or equivalent. Its not programmed. Its the drummer playing and you cant quantize that. Only Midi tracks can take advantage of that. I bet alot of bands use triggered samples. Especially with the time savings and flexability. Its like the reamping craze going on. Works great especially if you have a drummer who insists on using his shit drum set.

The vast majority of high-end professional sample augmentation is done with by hand editing to cut "triggers" (once cycle waveforms which represent just the attack amplitude of each hit) and Sound Replacer (with follow dynamics on so it follows the relative volume of the hit).

The benefits over drumagog are this: Sample Accuracy & no extra playback DSP. (I know you can print drum-agog and that solves the DSP problem.)

Downsides: Takes a long time to cut triggers for Kick & Snare.... especially metal tunes!

But its how I make a good chuck of my income is just from cutting triggers for other engineers.
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