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Old 28th February 2009   #30
cynic one
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Quote:
Originally Posted by abc View Post
Cynic, can you tell me more about this?


I understand that...


I think I'm misunderstanding here. You mean you use your own drum hits and keep the original groove? That way it would be the same loop with different sounds, right? If that's not what you do, what do you mean by quantize templates?

Thanks.
Yeah pretty much. Lets say I hear a loop i really like the "feel" and timing of of right? I'll turn that into a groove template 1 of two ways (depending on what host i'm using that day).

*1 In FL studio, you can use the slicer channel - then save the notes as a "score" file. This score file then can be used as a quantize template for any midi notes later. (If you want an in-depth tutorial on this one ask, I'll try to type it out. I couldn't find one with google quickly.)

*2 In cubase SX you can "create hitpoints" in the sample editor, then create a groove from those hitpoints. - Cubase Groove Extraction Tutorial

They basically do the same thing, let you grab the timing and use that as your quantization template. (your groove template)

after doing that...

I'll play in my drum loop (with my own sounds) using my pad controller / keys. After it's recorded, I'll use the score file to quantize what i played to the original drum loop's groove.

You can even use this same groove template to quantize your instruments. I do it all the time.

You could of course just replace the sounds in the loop with your own, but that gets kind of tedious I find. I'm sure it could be used in a cool way artistically.

Another thing someone else touched on...

Recently I'm finding if I want some extra percussion or fills on my drums I'll browse my drum loops folder and paste that in looping under my main drum loop I've programmed. What I'll do though is high-pass it so I only get the hats/congos/etc. With the right loop sometimes you can add a whole different flavor to what you're doing. Of course it doesn't work all the time - but sometimes that's what your song needs.
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