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Originally Posted by seancostello Also, the pre-480L boxes had Inverse Room programs. Is it safe to assume that the Shape and Spread parameters allow for this behavior to be emulated, or did the Inverse Room algorithm reappear in later units?
Sean |
Hi Sean. Believe it or not, we always thought that the Inverse algorithm was a half-assed way to do what we really wanted. The new Room algorithm has about 4 dozen reflection patterns. There's a reverse parameter that allows you to flip any of those patterns backwards. You can also scale them and do a few other things. It's a much better way to get that reversed sound. The best way to learn how that works is to go into one of the Playroom presets and fiddle around.
Having said that, you can get something very much like Inverse out of any of the reverbs. Here's how:
Room Size: pretty big
Reverb Time: All the way down (very important)
Shape and Spread: High values
Tap Slope: +10
You can doodle around with the Size/Shape/Spread and get some interesting effects that are pretty similar to Inverse. The Diffusion parameter will also have an important effect.