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Old 10th February 2009   #13
jordanstoner
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So, in effect, your using HRTF algorithms in place of early reflection simulations to triangulate a "source." I get that, and I think it's cool.

I just wouldn't mix or master this way (exclusively).

Cool for hobbyists, kitsch for pros - that's all I'm saying. But for project or bedroom studios needing to keep the volume down for neighbors, it makes perfect sense... as long as the results aren't taken at face-value and are checked on other playback systems not reliant on headphones.
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