First of all I updated my original post: In regards to the bus latency:
The bypassed 'ghost' I/O plugin needs to be set to something... it doesn't matter which I/O number you set it to, but the latency correction won't work until it's set. The number does not need to match the I/O number that's inserted on the bus.
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Originally Posted by LeMauce I/O buffer size to 32ms> |
Lowering to 32 samples buffer made the bus latency worse. Switching to 1024 made it much better... but the timing was still loose. It's counter intuitive, but it is correct according to the Logic manual; higher buffer = lower latency.
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Originally Posted by LeMauce BTW are you sure that you put in the options the I/O safety bumper on |
Turning on the I/O Safety Buffer made the bus latency mildly worse.
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Originally Posted by LeMauce Process Buffer Ranger: High |
Switching the Process Buffer from Med to High made the bus latency w orse.
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Originally Posted by LeMauce Recording delay @ 1Ms... (so your sure that the signal before recording is send properly). And in "generel" tab in audio. Compensation set to ALL + Low latencymode plus the limit to 1ms (same as recording delay). |
These settings didn’t effect “mixing latency” but I’m sure are cool for tracking.
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I've attached some more audio clips for reference. So you can really hear the timing, I have ran the kick drum through the drum bus, and copied the track and ran that one directly to OUT 1-2. So you can hear the difference in attacks. For these I set the Buffer to 1024, the Safety I/O Buffer ON. There's a clip with LARGE Process Buffer Range, on with SMALL Process Buffer Range, then one LARGE Process Buffer with my 'ghost' I/O plugin where the timing is locked.