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Old 28th July 2008   #16
entropy
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Join Date: Oct 2002
Location: QLD. Australia
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In my limited beatbox experience (engineered a few of Killa Kela's early releases), I used to treat everything as it was supposed to be. So for kick, snr, hat duties would use a drum processing chain, typically something like Pultec EQ> Tubetech LCA2B and then maybe a transient designer or punch gate to add some attack. Occasionally a DBX120A sub synth in parallel to add some weight.

Same applied for scratches, bass lines and synth parts, just treated them (to begin with) as you would a real instrument, and once I had all the parts processed I would then detail the mix from there.

YMMV
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