Quote:
Originally Posted by Autotune Prophet Oh yeah, I remember this video.
It's funny because at the time I saw this video I wasn't really aware of the fact that what you were doing was essentially "parallel processing" (or whatever you want to call it)... Just taking different kicks and focusing on "attack" (bottom), "body", etc.
(If my questions start to get annoying just tell me... but I'm just the type of person that is perpetually willing to learn)
About this video:
1) At 2:39 you're modifying the shape of the kick WITHIN Cubase. The window is called "******? CURVE"... Is this just an ADSR function that is built in within cubase? If so, what VST plugin do you suggest to do this outside of cubase (eg. in a DAW where you don't have such a function built in)?
2) Don't you think that it's better (for it sounds better i guess...) to modify the shape of kick through compression (eg. by playing with attack/release times)? Maybe do you do it now (see below)?
3) Do you mind elaborating on this a little bit. What has changed? (pm offer stands)
4) For example: I see (tell me if I'm wrong) that you increasingly rely on hardware to make it happen?
Honestly: do you think that a dbx160 or a distressor (which I think you use atm) are hardware pieces that are simply years ahead of any vst plugins (including Waves API, SSL series...)? If not, why use them?
Once again: thanks for the patience. |
1) Its a EQ.
2) No. Way less flexibility. Compression is good to fit a kick in context with it's surrounding elements, however.
3) Everything. Way too much to go into or type. I will have videos up soon.
4) Hardware is exponentially better than software as far as 'mojo' goes. For transparent processing, such as something like the sonnox equalizer, they are neck and neck -- the software might even be better due the mathematical nature they imply.
5) Don't take this video too seriously - I did it on the fly and it was late -- it's not something you should technically follow - but an avenue to bolster your creativity, if youwill.