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Originally Posted by djanogil That still doesn't tell me what a dropout is?.. |
Sorry. I'm not the most technically savvy person, but I'll give it a try ...
When your system plays sound, the audio data is retrieved a few milliseconds (samples actually) earlier than playback requires and it is stored in containers called buffers until the correct time to play it back. As long as the buffers are filled in time, the audio plays back without glitches.
If playback requires a buffer of data and your system is too slow to fill the buffer in time, the audio "drops out".
I'm sure someone else can do a better job with the details, but that's the basic idea.