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Old 30th January 2008   #26
introvert
Gear maniac
 
Joined: Oct 2005
Location: Dallas, Tx
Posts: 277

I work in games and use Nuendo. I previously worked on a Fairlight (and agree that the Binnacle is the fastest editor on earth, no question), and so I've configured Nuendo to behave as much like the QDC as possible. I've got a ridiculous custom key set that gets things done, in combination with a small control surface. It's not as pretty, and still not quite as efficient, but it's close and I'm far faster than any PT engineer I know personally.

I also know Pro Tools. I don't like it, but I have two LE systems (one in the work studio, one in the home studio) so I can handle those session files when they come to me. Sometimes outsource resources send me PT sessions of their work. For cutscenes especially, I don't want to rely upon an outsource shop to handle the final mix, so I get the session files in and either mix in PT or export things for Nuendo (I've set up a few macros to speed up the process).

PT is a necessary evil. Even if you don't use it for your work, you should know it like the back of your hand. And if you're in an environment where you're frequently interfacing with PT studios, you should consider using it to minimize the headaches and wasted time. It is, sadly, the industry standard. Until that changes, you need to be able to work with it in some capacity.
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Mark Kilborn
Sound Designer
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