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a good quote
Subjective audio is the evaluation of reproduced sound quality by ear. It is based on the novel idea that, since audio equipment is made to be listened to, what it sounds like is more important than how it measures. This was a natural outgrowth of the 1950s high-fidelity "revolution," which spawned the notion that a component, and an audio system as a whole, should reproduce what is fed into it, without adding anything to it or subtracting anything from it.
Traditional measurements of such things as harmonic distortion, frequency response, and power output can reveal many things a product is doing imperfectly, but there have never been any generally accepted guidelines for equating the measurements with the way they affect the reproduced sound. And there was strong evidence that many of the things people were hearing were not being measured at all.
Subjective reviewing simply skirts the question of how objective test results relate to what we hear, endeavoring to describe what the reproducing system sounds like.
But what should it sound like? The pat answer, of course, is that it should sound like "the real thing," but it's a bit more complicated than that. If the system itself is accurate, it will reproduce what is on the recording. And if the recording itself isn't an accurate representation of the original sound, an accurate sound won't sound realistic. But what does the recording sound like? That's hard to tell, because you can't judge the fidelity of a recording without playing it, and you can't judge the fidelity of the reproducing system without listening to it---usually by playing a recording through it. Since each is used to judge the other, it is difficult to tell much about either, except whether their combination sounds "real." But it can be done.
Even after more than 116 years of technological advancement (footnote 1), today's almost-perfect sound reproduction still cannot duplicate the sound of "the real thing" well enough to fool someone who has learned to listen analytically---a trained listener. But the goal of literal realism, or "accuracy," remains the standard against which a subjective reviewer evaluates any audio product design.
The casual audiophile hears reproduced sound as a whole, and judges its quality according to whether it sounds "good." Many reviewers never reach that stage of perception because---convinced by their measurements that all competing products sound "essentially the same"---they never make the effort to listen critically to reproduced sound. The reason a subjective reviewer hears more than the "objective" reviewer is not that his auditory equipment is superior. It's because he has accepted the premise that identical measurements do not necessarily ensure identical sound, and has trained himself to hear the differences when they exist.
The experienced listener does not just hear the totality of reproduced sound. He hears into it, observing how the component or system handles a variety of sonic attributes which make up the whole. Instead of simply "all the highs and all the lows," he may hear a coloration that his experience has shown to indicate a treble peak. Or he may hear a lengthening of normally brief bass notes which he has learned to equate with a low-frequency resonance or a lack of woofer damping. Of course, both these problems would be revealed by measurements, but equating their measured severity with their adverse effects on the sound is another matter. To do that, we need words to attach to these effects. Those words are what we call subjective terminology.
The language of subjectivity has been around since before Edison. Musicians have long been familiar with terms like "mellow," "strident," "rich," and "euphonic," but the advent of reproduced music introduced new kinds of sonic qualities for which new descriptive terms were needed. The 1953 Radiotron Designer's Handbook---for its time, the "bible" of electronics design---listed more than 70 terms, most of which are still in use today.
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