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Old 30th November 2007   #12
lonely_john
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Joined: Nov 2007
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Originally Posted by introvert View Post
Internships exist in the games world, but usually with the bigger developers. You will also often see contract jobs that may lead to full-time positions depending upon your performance.

If you want to impress a games developer, solid audio chops aren't enough. You need to prove you understand the implementation side of it, which has a significant influence over how the final product sounds. The best way to do that is to work on a MOD, or at least get your hands on an audio engine (either a dedicated one, or the audio component of an engine like Unreal or Source) and demonstrate some prowess with it.

Although games do lag in some areas compared to linear post, it's still a highly technical job, and you need to prove that you can handle the mental acrobatics required to hook up sounds, make them behave interactively, and make them sound good within the constraints of your delivery platform (which includes compressing audio in various formats, calculating for differences when working on multiplatform projects, etc).

Hope all of that doesn't scare you off. It's just stuff I wish I'd known when I first started down this path. Best of luck!
for sure. my plan at ARTI was to get some audio basics down, but because of it only being 5 hour labs a day and unlimited free access all the studios, i planned on working on a reel and working with mods in my down time. im trying to have no life for the 7 or 8 months i am there so that i can come out with more than even the school could offer me. im 23 and am not afraid to buckle down. ive drank away a couple years of school and such, so now im ready to do the job at hand...if that makes sense. ive learned my lesson. what is a good way to get in to a mod? i was at moddb and cant figure out if there is an editing software for it....confused...
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