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Old 30th November 2007   #11
introvert
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Joined: Oct 2005
Location: Dallas, Tx
Posts: 277

Internships exist in the games world, but usually with the bigger developers. You will also often see contract jobs that may lead to full-time positions depending upon your performance.

If you want to impress a games developer, solid audio chops aren't enough. You need to prove you understand the implementation side of it, which has a significant influence over how the final product sounds. The best way to do that is to work on a MOD, or at least get your hands on an audio engine (either a dedicated one, or the audio component of an engine like Unreal or Source) and demonstrate some prowess with it.

Although games do lag in some areas compared to linear post, it's still a highly technical job, and you need to prove that you can handle the mental acrobatics required to hook up sounds, make them behave interactively, and make them sound good within the constraints of your delivery platform (which includes compressing audio in various formats, calculating for differences when working on multiplatform projects, etc).

Hope all of that doesn't scare you off. It's just stuff I wish I'd known when I first started down this path. Best of luck!
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