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Old 12th May 2007, 02:09 AM   #26
Paul Frindle
Lives for gear
 
Join Date: Dec 2002
Location: U.K
Posts: 570
Quote:
Originally Posted by bonne View Post
Hi Paul,

Just bought the six-pack VST bundle. Very pleased with it. Great sounding stuff.

I have a question of a similar nature concerning the "warmth" feature in the Dynamics plug. Is this similar to or related to the processes in the Inflator or the Limiter? Would you recommend using "warmth" before any of those and if so do you have any guidelines for optimal (most transparent) results.
Ok, the warmth processing on the dynamics plug is much closer to the inflator in action (than the limiter enhance). It is conceived and optimised to allow a degree of overshoot from the comp limiter whilst avoiding clipping (when set to maximum), with minimum degradation of the programme. It also provides some 'sheen' to the sound of the programme - hence the name.

Generally it is a bad idea to use this if you are going to follow the dynamics directly with the inflator as the ill effects will get accentuated. However if you use the dynamcs in the channel on instrument contributions to the mix, the warmth can be used more freely (as well as master buss processing), because the other mixed sounds effectively produce a whole new signal for the buss processing to work on.

Quote:
A Sonnox betatester mentioned on another forum that the native VST versions use floating point processing, but are otherwise identical to the DSP versions. Can you confirm this? Is that 32-bit float?
I was not involved in porting to the VST versions, but all host processing versions (RTAS, AS and VST) run in floating point native to the host processor. However great care was taken with the host versions to provide exactly the same result as the TDM fixed point versions - for obvious reasons.
Also it's important to remember that any process that has reference to absolute level (i.e. all dynamics and any non-linear process like the inflator) must refer to the intended output range - and this is always fixed point (the world is NOT floating point). So the same references must be installed within both the float and fixed versions.
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