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Originally Posted by MASSIVE Master I can show you file after file at -12dBRMS that are *apparently louder* than file after file at -10dBRMS. The number doesn't mean all that much.
And generally great sounding mixes done by teams of proffesionals at every single stage in the game working with core sounds that are tweaked for hours - days before the "RECORD" button is ever pressed for the first time - It's not a big surprise when that kind of quality sounds better @ louder.
I'm not sure what your experience / gear / capabilities are - But the vast, vast majority of mixes will *never* have the "loudness potential" as those that can handle that type of abuse.
Personally, I wish *none* of them would... But that's for another thread.  |
Of course the number doesn't mean much. One file could be nothing but a big loud wall-of-sound organ pad with no dynamics, and the other could sound louder but have a quiet bridge in the middle of the song that will pull the average dbRMS way down.
Great sounding mixes are done by anyone who has experience applying proper tools to achieve the desired sonic objectives in any given circumstance. Sometimes it might be compression in series, parallel, and in combination with EQ and maybe M/S tweaks. Sometimes it is best achieved by surgical compression/limiting where you are just focusing on certain aspects of a track. Sometimes it is treading lightly allowing "overs" to just exist depending on number of samples. And once in a while, if you get lucky it is doing very little.
But I cant help but wonder if there is a special coder that works better with the defualt myspace player?